This project is a fully-functionality AR + Video application that lets users scan a room and composite a person into any virtual background, without a green-sceen, and all with just an iPhone. As the tech-founder of this company, my roles included the production, engineering, and general technical development. Basically my job was to make something that is currently impossible and figure out how to make it work. Learned a lot about people management and how to quickly pick up new softwares and programming languages for this project. The goal is the provide a completely mobile solution to achieve tracked compositing, with the ideal result achieving the same quality as one might on a...

Part 1 of this project featured a VR walkthrough experience where players look at the 'unpainted' Michael Graves building design. The idea behind this project was not only to allow users to walk through a building that never has (and might never) exist in the real world, but also lets the player 'paint' the building by holding up their hand (controller-free) and pinching their fingers to make a paintbrush appear in your hand. Then 'painting' the building will bring the unfinished design to full life in the VR experience. My contribution to this project was adding gameplay elements via Unreal Engine, including painting progress and applying optimizations to improve the framerate in...

Programmer/Tech Art - Unity

A collaboration with Purdue's future astronauts in AAE and NASA for the Human Journey to Mars Project. The purpose is to simulate what life might be like on Mars in the near future, focusing on the everyday life for a Martian colonist. 

The absolute coolest part of this project was getting the opportunity to put Dr. Buzz Aldrin on Mars in our VR simulation. I've always had a fascination with space so this was a surely a dream come true. Buzz's thoughts on this project:  "Why do you need to go to Mars when you have this?"

My greatest challenge for this project was learning the responsibility of being a lead developer on any project, as this was my...

Programmer/Tech Art - Unreal

A project born out of cooperation between Wabash National and Extract Technologies, the task for our team at the Envision Center was to create a VR showcase of their state-of-the-art mobile clean-room, a way for dangerous chemicals to be handled in a mobile laboratory setting. Based on imagery provided by the clients, our team of artists recreated what the truck would look like complete with the medical technology. As this concept was simply being demonstrated before actually being built, it was a great cost savings to the client, and the client could also show potential buyers what exactly they want to build, as opposed to simply explaining it verbally,...

VR Engineering Intern - Unity

Littlstar is a leading content platform for 360 video in VR and the web. The app plays on Vive, Oculus Rift, GearVR, Google Daydream, and PSVR.

Over the course of my VR engineering internship, my tasks primarily included working alongside other software engineers and designers on implementing a UI redesign, optimizing and improving video playback for PSVR, and quality assurance. Specific to VR, it was insightful to see how the codebase considered ray-based interaction vs. contol-based interaction. The engineers had devised a simple way to swap between the two depending on the deployment platform for quickly testing any device that was needed....

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