Alex Stamm

 XR | Co-Founder | Dev

github.com/alexstamm

  • PROJECTS

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    Figment // Augmentio

    Figment // Augmentio

    This project is a fully-functionality AR + Video application that lets users scan a room and composite a person into any virtual background
    Imagined Landscapes // Kilograph

    Imagined Landscapes // Kilograph

    Part 1 of this project featured a VR walkthrough experience where players look at the 'unpainted' Michael Graves building design. The idea behind this project was not only to allow users to walk through a building that never has (and might never) exist in the real world, but also lets the player 'paint' the building by holding up their hand (controller-free) and pinching their fingers to make a paintbrush appear in your hand. Then 'painting' the building will bring the unfini
    Red Horizon VR: Human Journey to Mars

    Red Horizon VR: Human Journey to Mars

    A collaboration with Purdue's future astronauts in AAE and NASA for the Human Journey to Mars Project. Simulating life on Mars with Dr. Buzz
    Wabash National VR

    Wabash National VR

    Programmer/Tech Art - Unreal A project born out of cooperation between Wabash National and Extract Technologies, the task for our team at the Envision Center was to create a VR showcase of their state-of-the-art mobile clean-room, a way for dangerous chemicals to be handled in a mobile laboratory setting. Based on imagery provided by the clients, our team of artists recreated what the truck would look like complete with the medical technology. As this concept was simply being
    Littlstar VR

    Littlstar VR

    VR Engineering Intern - Unity Littlstar is a leading content platform for 360 video in VR and the web. The app plays on Vive, Oculus Rift, GearVR, Google Daydream, and PSVR. Over the course of my VR engineering internship, my tasks primarily included working alongside other software engineers and designers on implementing a UI redesign, optimizing and improving video playback for PSVR, and quality assurance. Specific to VR, it was insightful to see how the codebase considered
    Hallway Horror VR: Dancing in the Dark

    Hallway Horror VR: Dancing in the Dark

    Solo Dev - Unreal A game about shooting fireballs at zombies in the dark. The goal is to survive as many waves of zombies as possible, utilizing your unrelenting fire as your primary light source. Using Unreal Engine 4 and Mixamo. I was inspired to create this project with a 1 week deadline to see if I could build a simple game in that time. I had already created the environment from a past project, so the time was spent creating the gameplay such as shooting fireballs, anima
    OSHA Fall Safety VR

    OSHA Fall Safety VR

    Designer / Programmer - Unity This project began when, while on a trip around Ireland with my mom and sister, I saw a fellow traveler wearing Purdue gear. I said hello, and after a quick chat learned James Jenkins is a professor of safety training for construction. I told him about our VR lab and what we do, and this began a great partnership between building construction managment at Purdue and our VR lab. I began the project as a solo developer, building the playback syst
    Custom 360 Video Player

    Custom 360 Video Player

    Programmer - OpenGL/C++ This project was a challenge for me to dive into OpenGL and learn how to build a custom VR video player so I could playback 360 video recordings I was taking at the time for the Envision Center. The initial challenges included leveraging the OpenVR platform in a C++ environment, and making sure the program could delegate memory in order to handle the size and length of the larger 360 video file. Additional challenges included trying to determine a via
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